
Terraria
2011 · Re-Logic · ~60h to finish
Progression is gated behind bosses you are expected to build an arena for, and the game tells you almost none of that. Hardmode is a difficulty setting you trigger permanently, by hand.
Sustained pressure. Progress is earned.
Price on Steam
USD · United States · checked 1h ago
The fingerprint
- Punishment drops 0.9 points — you handle this better than most.
- Execution drops 0.7 points — you handle this better than most.
- Assist options shave roughly 2.5 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 40% · ~25hPunishment
the moment the world permanently changes difficulty
▲ 38
Assists & accessibility
0/3 SOURCEDCHALLENGE RELIEF
- Difficulty modes [unsourced]
- Save anywhere [unsourced]
MOTOR & INPUT
- Fully remappable controls [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
Terraria is a 2D sandbox action-adventure game with platforming and role-playing elements.
Where to go from here
Argue with these asksNearest fingerprints in the catalogue. The same demands, a different game.
Talk about this game
Nobody has said anything yet. Someone has to be first.
Sign in to join the conversation. Reading does not need an account; posting does.
No rooms open on this game right now. Opening one is how that changes.
Sign in to join the conversation. Reading does not need an account; posting does.
The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



Comments
Sign in to join the thread. Reading it needs no account.
Nothing here yet. The first comment on a game page is usually the one people find.