Tekken 8 cover art

Tekken 8

2024 · Bandai Namco Studios · ~30h to finish

The combos are the advertised difficulty and the easy part. The real one is movement — walking, backdashing and sidestepping are the skill, and no mode in the game teaches them.

fightingpvpPCPlayStation 5Xbox SeriesMetacritic 91
GlobalUNRATED
Baseline difficulty5.6STEEP

Real resistance. Expect to work for it.

Price on Steam

$39.99

USD · United States · checked 2h ago

View on Steam ↗
PRICES FORGuessed from where you are connecting from.

The fingerprint

12.55.07.510
Learning Curve
6.5
Execution
6.1
Obscurity
6.0
Reaction
5.7
Grind
4.5
Strategy
4.5
Punishment
2.4
Puzzle
0.5
PUBLISHEDHARDEST DEMAND FIRST
  • Execution drops 2.3 points — you handle this better than most.
  • Learning Curve drops 2.1 points — you handle this better than most.
  • Assist options shave roughly 7.8 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT
START25%HALFWAY75%CREDITS
  1. 25% · ~18hStrategy

    the resource that makes ignoring it a losing strategy

    20
  2. 45% · ~50hLearning Curve

    the rank where opponents stop walking into your buttons

    0

Assists & accessibility

0/6 SOURCED

CHALLENGE RELIEF

  • Granular assist sliders [unsourced]Special Style puts combos and specials on single buttons, toggleable mid-match.
  • Practice / training mode [unsourced]Training with frame data, hitboxes, and a ghost trained on your own replays.
  • Difficulty modes [unsourced]CPU difficulty scales across every offline mode.

MOTOR & INPUT

  • Fully remappable controls [unsourced]

HEARING

  • Full subtitles [unsourced]

GUIDANCE

  • Replayable tutorials & glossary [unsourced]Arcade Quest teaches fundamentals in order and can be replayed at any point.

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

A 3D fighting game where characters sidestep along a third axis and every one of the thirty-plus has a movelist in the low hundreds. Heat is a per-round aggression resource the whole cast is balanced around.

Where to go from here

Argue with these asks

Nearest fingerprints in the catalogue. The same demands, a different game.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.