
Slay the Spire
2019 · Mega Crit Games · ~30h to finish
Every run is decided by about ten card choices you made while thinking about something else.
Sustained pressure. Progress is earned.
Price on Steam
USD · United States · checked just now
The fingerprint
- Punishment drops 1.2 points — you handle this better than most.
- Assist options shave roughly 1.4 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 15% · ~3hStrategy
the first-act elite that specifically punishes the deck you naturally built
▲ 34 - 55% · ~12hStrategy
the second-act boss that reads your deck and mocks the shape of it
▲ 10 - 100% · ~25hPunishment
the true final boss, gated behind three keys you have to plan for from act one
▲ 8 - 100% · ~60hLearning Curve
the difficulty ladder that turns out to be the actual game
▲ 26
Assists & accessibility
0/3 SOURCEDCHALLENGE RELIEF
- Difficulty modes [unsourced]Ascension raises difficulty in twenty steps; Custom mode lets you soften it.
- Save anywhere [unsourced]The run state is written after every single action.
MOTOR & INPUT
- Fully remappable controls [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A single-player deckbuilding roguelike: climb three acts of branching paths, adding cards and relics to a starting deck that must be able to beat a fixed set of bosses.
Where to go from here
Argue with these asksNearest fingerprints in the catalogue. The same demands, a different game.
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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