Celeste cover art

Celeste

2018 · Extremely OK Games · ~10h to finish

Frame-perfect demands wrapped in the kindest failure state in games — you will die two thousand times and each one costs you half a second.

platformeractionPCPlayStation 5Xbox SeriesNintendo SwitchSteam DeckMetacritic 88
GlobalUNRATED
Baseline difficulty4.6MODERATE

You will lose sometimes. You will not mind.

Price on Steam

$19.99

USD · United States · checked 1h ago

View on Steam ↗
PRICES FORGuessed from where you are connecting from.

The fingerprint

12.55.07.510
Execution
6.4
Reaction
4.5
Learning Curve
4.1
Puzzle
3.0
Grind
1.9
Punishment
1.8
Strategy
1.5
Obscurity
1.2
PUBLISHEDHARDEST DEMAND FIRST
  • Execution drops 2.4 points — you handle this better than most.
  • Reaction drops 1.7 points — you handle this better than most.
  • Assist options shave roughly 5.3 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT
START25%HALFWAY75%CREDITS
  1. 45% · ~4hReaction

    the mid-game chapter that introduces the mechanic everybody remembers hating

    29
  2. 100% · ~15hExecution

    the optional remixed version of every level you already finished

    11
  3. 100% · ~30hExecution

    the free post-launch chapter that is harder than everything before it combined

    36

Assists & accessibility

0/6 SOURCED

CHALLENGE RELIEF

  • Granular assist sliders [unsourced]Individually tunable: game speed, dash count, stamina, invincibility.
  • Invincibility toggle [unsourced]A single toggle inside Assist Mode.
  • Game speed control [unsourced]Down to 50% in 10% steps.
  • Generous checkpoints [unsourced]Respawn is on the screen you died on, in under a second.

MOTOR & INPUT

  • Fully remappable controls [unsourced]

COMFORT & SAFETY

  • Reduced motion / camera shake [unsourced]Screen shake at full, half or off.

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

A precision 2D platformer about climbing a mountain, built on a single air dash and hundreds of single-screen rooms, with an unusually direct story about anxiety.

Where to go from here

Argue with these asks

Nearest fingerprints in the catalogue. The same demands, a different game.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.